Creature level 1 | Creature level 2 | Creature level 3 | Creature level 4 | Creature level 5 | Creature level 6 | Creature level 7 |
Creature | Attack | Defense | Health | Damage | Shots | Speed | Cost | Growth | Picture | |
Swordsman |
10 |
12 |
35 |
6-9 |
0 |
5 |
300 |
4 |
|
|
Crusaders |
12 |
12 |
35 |
7-10 |
0 |
6 |
400 |
4 |
Crusaders deliver two blows per attack. |
|
Pegasus |
9 |
8 |
30 |
5-9 |
0 |
8 |
250 |
5 |
|
|
silver Pegasus |
9 |
10 |
30 |
5-9 |
0 |
12 |
275 |
5 |
Must pay two extra spell points per spell cast when pegasi are present. |
|
Magi |
11 |
8 |
25 |
7-9 |
24 |
5 |
350 |
4 |
Both mage and arch mage units suffer no damage penalty for attacking adjacent enemies and reduce the casting cost of allied hero spells by two. |
|
Arch Magi |
12 |
9 |
30 |
7-9 |
24 |
7 |
450 |
4 |
Arch mage attacks penetrate cover and deal full damage to enemies behind siege walls. |
|
Demon |
10 |
10 |
35 |
7-9 |
0 |
5 |
250 |
4 |
|
|
Horned Demon |
10 |
10 |
40 |
7-9 |
0 |
6 |
270 |
4 |
|
|
Vampire |
10 |
9 |
30 |
5-8 |
0 |
6 |
360 |
4 |
The attacks of vampires and vampire lords cannot be retaliated against. |
|
Vampire Lord |
10 |
10 |
40 |
5-8 |
0 |
9 |
500 |
4 |
Vampire Lords are able to resurrect members of their own troops by replenishing health equal to the amount of damage they inflict on others. |
|
Medusa |
9 |
9 |
25 |
6-8 |
4 |
5 |
300 |
4 |
Hand-to-hand attacks do the same damage and also have a 20% chance of petrifying their targets for three rounds. Petrified creatures cannot move, take 50% damage, and become unfrozen when attacked. |
|
Medusa Queen |
10 |
10 |
30 |
6-8 |
8 |
6 |
330 |
4 |
|
|
Ogre |
13 |
7 |
40 |
6-12 |
0 |
4 |
300 |
4 |
|
|
Ogre Magi |
13 |
7 |
60 |
6-12 |
0 |
5 |
400 |
4 |
Ogre magi can cast the Bloodlust spell on any allied troop, once per round. |
|
Basilisk |
11 |
11 |
35 |
6-10 |
0 |
5 |
325 |
4 |
The basilisk and greater basilisk have developed the ability to petrify their prey for three rounds. Their attacks have a 20% chance of making this occur. Petrified creatures take 50% damage from attacks and are unfrozen when struck. |
|
Greater Basilisk |
12 |
12 |
40 |
6-10 |
0 |
7 |
400 |
4 |
||
Air Elemental |
9 |
9 |
25 |
2-8 |
0 |
7 |
250 |
3 |
Air elementals are powered by the same forces as Air Magic. They are immune to the Blind and Meteor Shower spells. They take double damage from Firestorm, Lightning Bolt, and Chain Lightning. |
|
Earth Elemental |
10 |
10 |
40 |
4-8 |
0 |
4 |
400 |
3 |
They take no damage from Lightning Bolt, Chain Lightning, and Firestorm spells. They take double damage from Meteor Storm attacks. |
|
Fire Elemental |
10 |
8 |
35 |
4-6 |
0 |
6 |
350 |
3 |
They are immune to all Fire School spells, but they take double damage from Ice Ray and Frost Ring attacks. |
|
Water Elemental |
8 |
10 |
30 |
3-7 |
0 |
5 |
300 |
3 |
These creatures are Immune to Ice Ray and Frost Ring spells, but take double damage from Firewall, Inferno, Fire ball and Fire shield attacks. |