Heroes 3 - Potwory
Creature level 1 Creature level 2 Creature level 3 Creature level 4 Creature level 5 Creature level 6 Creature level 7

Creature Attack Defense Health Damage Shots Speed Cost Growth Picture

Swordsman

10

12

35

6-9

0

5

300

4

Swordsman

Crusaders

12

12

35

7-10

0

6

400

4

Crusaders deliver two blows per attack.
Crusader

Pegasus

9

8

30

5-9

0

8

250

5

Pegas

silver Pegasus

9

10

30

5-9

0

12

275

5

Must pay two extra spell points per spell cast when pegasi are present.
Pegas

Magi

11

8

25

7-9

24

5

350

4

Both mage and arch mage units suffer no damage penalty for attacking adjacent enemies and reduce the casting cost of allied hero spells by two.
Magi

Arch Magi

12

9

30

7-9

24

7

450

4

Arch mage attacks penetrate cover and deal full damage to enemies behind siege walls.
Magi

Demon

10

10

35

7-9

0

5

250

4

Demon

Horned Demon

10

10

40

7-9

0

6

270

4

Demon

Vampire

10

9

30

5-8

0

6

360

4

The attacks of vampires and vampire lords cannot be retaliated against.
Vampire

Vampire Lord

10

10

40

5-8

0

9

500

4

Vampire Lords are able to resurrect members of their own troops by replenishing health equal to the amount of damage they inflict on others.
Vampire

Medusa

9

9

25

6-8

4

5

300

4

Hand-to-hand attacks do the same damage and also have a 20% chance of petrifying their targets for three rounds. Petrified creatures cannot move, take 50% damage, and become unfrozen when attacked.
Medusa

Medusa Queen

10

10

30

6-8

8

6

330

4

Medusa

Ogre

13

7

40

6-12

0

4

300

4

Ogre

Ogre Magi

13

7

60

6-12

0

5

400

4

Ogre magi can cast the Bloodlust spell on any allied troop, once per round.
Ogre

Basilisk

11

11

35

6-10

0

5

325

4

The basilisk and greater basilisk have developed the ability to petrify their prey for three rounds. Their attacks have a 20% chance of making this occur. Petrified creatures take 50% damage from attacks and are unfrozen when struck.
Basilisk

Greater Basilisk

12

12

40

6-10

0

7

400

4
  Basilisk

Air Elemental

9

9

25

2-8

0

7

250

3

Air elementals are powered by the same forces as Air Magic. They are immune to the Blind and Meteor Shower spells. They take double damage from Firestorm, Lightning Bolt, and Chain Lightning.
Air Elemental

Earth Elemental

10

10

40

4-8

0

4

400

3

They take no damage from Lightning Bolt, Chain Lightning, and Firestorm spells. They take double damage from Meteor Storm attacks.
Earth Elemental

Fire Elemental

10

8

35

4-6

0

6

350

3

They are immune to all Fire School spells, but they take double damage from Ice Ray and Frost Ring attacks.
Fire Elemental

Water Elemental

8

10

30

3-7

0

5

300

3

These creatures are Immune to Ice Ray and Frost Ring spells, but take double damage from Firewall, Inferno, Fire ball and Fire shield attacks.
Water Elemental
See also Heroes IV game and Tibia MMORPG.